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Clash of clans is an online multiplayer games in which
players build a community, train troops, and Dark Elixir, which can be used to
build defenses that protect the player from other players’ attacks, and train
and upgrade troops. The game also
features a pseudo-single player campaign in which the player must attack a
series of fortified goblin village. Johnson, Leif (Aug, 7, 2012)
Strategies: there are two phases in a clan war, the
preparation day and the battle day. Each
participant can attack twice during the battle day. At the end of the war the clan that earns the
most stars from attacking wins the clan war.
Logistics: to join a clan and gain trophies. The game score function is to be a
multiplayer game however you can play it in single player mode if you choose.
Every clan member who makes successful attacks during a clan war will earn some
bonus loot, but only the winning clan will receive a large loot bonus.
The game was not interesting for me; hence I don’t like
playing online games. I kept on getting raided and could not get more money and
stars to advance my objet. Although there were helpful
strategies, I struggled
to advance.
Collaborative
process:
Establish: I needed to make sure that my village was up to
speed before an attack. I needed to make sure that I was always connected to
the Internet hence the game is played online.
Envision: no issues occurred and the roles were clearly defined.
Engineer: I created a plan on how I was going to monitor the
attack of the other team.
Execute: I was able to build a strong army, build and
upgrade infrastructure.
Examine: I managed to gather information for my Poe on
digital communication.
(Digital Citizenship student manuel,2015, page 52 and 53)
This was inappropriate behavior and communication.
The only communication clash of clans’ uses is global
chat function, allowing users to chat to those who form part of the clan. There are instances where some players used
bad language and threats due to the army defeating theirs. People would end up having normal
conversations not even about the game.
This game is not educational for children when it comes to
digital citizenship. The language that was used online by other players was not
child friendly; hence children of today should not be exposed to that at all.
The only way a child could apply digital citizenship is with their parents’
supervision, to teach the child what is right and wrong digital practice e.g.
ignoring strangers to contact you, knowing when to report someone etc.
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